I recently switched over from Blitz3D to GLBasic, and am currently working on a puzzle game which is inspired by a web game called Cofusebox, and a bit of reading into how to generate mazes.
The aim of the game is to align all the pipes in the grid correctly, so that the gas flows to each outlet point, providing light.
Features include 3 skill levels and a freeplay mode (see screenshot), wrapped up in steampunk / victorian themed graphics. Each skill level will consist of approx 20 levels, followed by random level generation.
Currently the main maze generation / control engine and first pass of the menu system is complete, sounds are in and placeholder music also in place.
Just started on the progression for the skill levels, and transition effects.